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cocos2d-x 加载多张帧动画

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mLoading  = LoadPvrCczImage::GetSingleton()->CreateSprite("LoadIng_0.png");
	mLoading->setPosition(CCPointMake(winSize.width*0.5f, winSize.height*0.5f));
	this->addChild(mLoading, layercolor->getZOrder()+1);
	MyAssertNULL(mLoading);
	mLoading->setScale(GlobalData::GetSingleton()->getScale() * 1.2f);
	/*CCAnimation *animation = AnimationeEffects::GainAnimation("LoadIng", 9);*/
	CCAnimation *animation = CCAnimation::create();
	for( int i=1;i<9;i++) 
	{ 
	   char szName[100] = {0}; 
	   sprintf(szName, "LoadIng_%d.png", i); 
	   animation->addSpriteFrameWithFileName(szName); //加载图片到animation
	} 
	MyAssertNULL(animation);
	animation->setDelayPerUnit(1.0f/8.0f);  //设置播放时间1秒钟播放8帧
	animation->setRestoreOriginalFrame(true);
    CCActionInterval *animate = CCAnimate::create(animation); 
    mLoading->runAction(CCRepeatForever::create(animate));//重复播放 mLoading  = LoadPvrCczImage::GetSingleton()->Cr



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