Rigidbody.ClosestPointOnBounds 到包抄盒的最近点
public class example : MonoBehaviour { function Start () {
var explosionPosition = transform.position;//本脚本依靠在爆炸火焰prefabs上
var colliders : Collider[] = Physics.OverlapSphere (explosionPosition, explosionRadius);//获得以爆炸点为中心,必定半径内的球体内的GameObect
//遍历规模内的对象
for (var hit in colliders) {
if (!hit)
continue;
//如果这个GameObject是刚体
if (hit.rigidbody) {
hit.rigidbody.AddExplosionForce(explosionPower, explosionPosition, explosionRadius, 3.0);//给这个刚体一个外力
var closestPoint = hit.rigidbody.ClosestPointOnBounds(explosionPosition);//取出邻近的这个物体最接近爆炸点的点,到爆炸点的距离
var distance = Vector3.Distance(closestPoint, explosionPosition);//盘算出距离
var hitPoints = 1.0 - Mathf.Clamp01(distance / explosionRadius);// Mathf.Clamp01表现把数值强迫在0..1规模以内,如果数值超过这个规模,则取上限或下线
hitPoints *= explosionDamage;
hit.rigidbody.SendMessageUpwards("ApplyDamage", hitPoints, SendMessageOptions.DontRequireReceiver);
}
}
}public clas