Failed running C:\Program Files\Unity2019.2.8f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“E:\Adtiming\slots\client\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“E:\Adtiming\slots\client\Assets…\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity2019.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity2019.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“E:/softwares/android-ndk-r16b-windows-x86_64/android-ndk-r16b” --profiler-report --map-file-parser=“C:/Program Files/Unity2019.2.8f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=E:/Adtiming/slots/client/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=E:/Adtiming/slots/client/Temp/StagingArea/Il2Cpp/il2cppOutputFailed