private Vector3 startFingerPos;
private Vector3 nowFingerPos;
private float xMoveDistance;
private float yMoveDistance;
private int backValue = 0;
public GameObject my_Cube;
private Vector3 startFingerPos;
private private Vector3 startFingerPos;
private Vector3 nowFingerPos;
private float xMoveDistance;
private float yMoveDistance;
private int backValue = 0;
public GameObject my_Cube;
private Vector3 startFingerPos;
private