if (nextScene != "")
{
SceneManager.LoadSceneAsync(nextScene);
yield return StartCoroutine(waitForLevelToLoad(nextScene));
} if (nextScene != "")
{
Sce if (nextScene != "")
{
SceneManager.LoadSceneAsync(nextScene);
yield return StartCoroutine(waitForLevelToLoad(nextScene));
} if (nextScene != "")
{
Sce