The Problem (TL;DR)
My problem, fundamentally, is that I do not know how OpenGL ES 2.0 expects me to write and use multiple shaders; or if it is even advisable/expected that a person will do so.My problem, fundamentally
My problem, fundamentally, is that I do not know how OpenGL ES 2.0 expects me to write and use multiple shaders; or if it is even advisable/expected that a person will do so.My problem, fundamentally