阅读背景:

OpenGL ES 2.0多个程序或多个着色器?它是如何工作的呢?

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The Problem (TL;DR)

My problem, fundamentally, is that I do not know how OpenGL ES 2.0 expects me to write and use multiple shaders; or if it is even advisable/expected that a person will do so.My problem, fundamentally




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