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Foundations of 3D Computer Graphics_Chapter11_Depth

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11.1 Visibility

      In then physical world,if object A is in the front of object B,then the light  from object B will be blocked by object A before reaching the camera.and it will not appear in the image(for example, the blue hexagon of figure 10.2).In the computer graphics,we need to model this computationally.In then physical world,




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