I made a GUI library for games. My test demo runs at 60 fps. When I run this demo with the static version of my library it takes 2-3% cpu in taskmanager. When I use the DLL version it uses around 13-15%. Is that normal? Is so, how could I optimize it? I already ask it to use /O2 for the most function inlining.I made a GUI library for games. My test demo ru