I'm playing with writing a MUD/text adventure (please don't laugh) in Ruby. Can anyone give me any pointers towards an elegant, oop-based solution to parsing input text? I'm playing with writing a MUD/text adventure (
I'm playing with writing a MUD/text adventure (please don't laugh) in Ruby. Can anyone give me any pointers towards an elegant, oop-based solution to parsing input text? I'm playing with writing a MUD/text adventure (