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如何在没有着色器的情况下将glDrawArrays与Texture Array一起使用

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Im trying to optimise my code by combining my textures into array textures (I realised I can't use texture atlases because most textures are repeated (over ground etc.)). I am working in PyGame and PyOpenGL, and I have never used shaders before. Is it possible to bind a single array texture with Im trying to optimise my code by combining my t




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