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iOS4:如何使用视频文件作为OpenGL纹理?

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I'm trying to display the contents of a video file (let's just say without the audio for now) onto a UV mapped 3D object in OpenGL. I've done a fair bit in OpenGL but have no idea where to begin in video file handling, and most of the examples out there seems to be for getting video frames from cameras, which is not what I'm after. I'm trying to display the contents of a video f




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