class Member {
public:
Member(int idx) {
this->idx_ = idx;
}
int get_idx() {
return idx_;
}
void set_idx(int idx) {
this->idx_ = idx;
}
void foo();
private:
int idx_;
};
class SingletonClass {
public:
static SingletonClass& GetInstance() {
static SingletonClass inst;
return inst;
}
vector<Member*> get_members() {
return this->members_;
}
Member* get_member(int idx) {
return this->members_[idx];
}
void add_member(Member* mem) {
this->members_.push_back(mem);
}
private:
SingletonClass() {}
vector<Member*> members_;
};
void Member::foo() {
SingletonClass inst = SingletonClass::GetInstance();
cout << inst.get_members().size();
}
int main() {
SingletonClass inst = SingletonClass::GetInstance();
inst.add_member(new Member(0));
inst.add_member(new Member(1));
cout << inst.get_members().size() << endl;
Member* mem = inst.get_member(1);
mem->foo();
return 0;
}
class Member {
public:
Member(int idx) {