I'm messing around with PVRTexTool GUI, but only the uncompressed 32 bit texture is shown correctly by the app. I've tried so far all OpenGL ES 2.0 formats I'm messing around with PVRTexTool GUI, but onl
I'm messing around with PVRTexTool GUI, but only the uncompressed 32 bit texture is shown correctly by the app. I've tried so far all OpenGL ES 2.0 formats I'm messing around with PVRTexTool GUI, but onl